# clite: x1 is polite/courteous/civil in matter x2 according to standard/custom x3.
clite	Social_interaction_evaluation
	x1=Evaluee	x2=Behavior	x3=

# cadzu: x1 walks/strides/paces on surface x2 using limbs x3.
cadzu	Self_motion
	x1=Self_mover	x2=Area	x3=

# basna: x1 emphasizes/accentuates/gives emphasis/stress/accent to x2 by (action) x3.
basna	Convey_importance
	x1=Speaker	x2=Message	x3=Means

# ckafi: x1 is made of/contains/is a quantity of coffee from source/bean/grain x2.
ckafi	Food
	x1=Food	x2=

# cfari: x1 [state/event/process] commences/initiates/starts/begins to occur; (intransitive verb).
cfari	Process_start
	x1=Process_start

# citsi: x1 is a season/is seasonal [cyclical interval], defined by interval/property x2, of year(s) x3.
# Note: difficult to assign. Argument level does not work, but Frame level is still correct
citsi	Calendric_unit
	x1=	x2=	x3=

# cabna: x1 is current at/in the present of/during/concurrent/simultaneous with x2 in time.
# Note: FN has alternatives, hard to model
cabna	Temporal_collocation
	x1=Trajector_entity	x1=Trajector_event	x1=Trajector_period	x2=Landmark_entity	x2=Landmark_event	x2=Landmark_period

# blaci: x1 is a quantity of/is made of/contains glass of composition including x2.
blaci	Substance
	x1=Substance	x2=

# carmi: x1 is intense/bright/saturated/brilliant in property (ka) x2 as received/measured by observer x3.
# Note: Misaligned?
carmi	Location_of_light
	x1=Figure	x2=Manner	x3=

# barja: x1 is a tavern/bar/pub serving x2 to audience/patrons x3.
barja	Buildings
	x1=Building	x2=	x3=

# cladu: x1 is loud/noisy at observation point x2 by standard x3.
cladu	Sound_level
	x1=Entity	x2=	x3=Degree

# cilta: x1 is a thread/filament/wire [shape/form] of material x2.
cilta	Connectors
	x1=Connector	x2=

# bitmu: x1 is a wall/fence separating x2 and x3 (unordered) of/in structure x4.
bitmu	Architectural_part
	x1=Part	x2=	x3=	x4=Whole

# bolci: x1 is a ball/sphere/orb/globe [shape/form] of material x2; x1 is a spherical object [made of x2].
# Note: This aligns the material argument for once.
bolci	Shapes
	x1=Shape	x2=Substance

# citka: x1 eats/ingests/consumes (transitive verb) x2.
citka	Ingestion
	x1=Ingestor	x2=Ingestibles

# badydi'u: b1 is a defensive building (castle, fortress etc.) for protection of b2 from b3 (enemies, danger).
badydi'u	Buildings
	b1=Building	b2=	b3=

# backla: b1=k1 goes beyond destination b2=k2 from origin k3 via route k4 using means/vehicle k5.
# Note: fix role aliases in lojban sumti extraction
backla	Motion
	b1=Theme	b2=Goal	k3=Source	k4=Path	k5=Manner

# cfika: x1 is a work of fiction about plot/theme/subject x2/under convention x2 by author x3.
# Notes: all sumti assigned, but not with cores
cfika	Text
	x1=Text	x2=Topic 	x3=Author 

# certu: x1 is an expert/pro/has prowess in/is skilled at x2 (event/activity) by standard x3.
certu	Expertise
	x1=Protagonist	x2=Skill	x2=Knowledge	x3=Judge

# bredi: x1 is ready/prepared for x2 (event).
bredi	Activity_ready_state
	x1=Protagonist	x2=Activity

# bruna: x1 is brother of/fraternal to x2 by bond/tie/standard/parent(s) x3; [not necess. biological].
bruna	Kinship
	x1=Ego	x2=Alter	x3=

# canre: x1 is a quantity of/contains/is made of sand/grit from source x2 of composition including x3.
canre	Substance
	x1=Substance	x2=Type	x3=Constituents

# ba'urnoi: n1 is a spoken/uttered message about subject n2 uttered by n3 to intended audience n4.
ba'urnoi	Text_creation
	n1=Text	n2=	n3=Author	n4=Addressee

# bilma: x1 is ill/sick/diseased with symptoms x2 from disease x3.
bilma	Medical_conditions
	x1=Patient	x2=Symptom	x3=Ailment

# ckeji: x1 feels ashamed/mortified/humiliated under conditions x2 before community/audience x3.
ckeji	Emotion_directed
	x1=Experiencer	x2=Circumstances	x3=Expressor

# ckaji: x1 has/is characterized by property/feature/trait/aspect/dimension x2 (ka); x2 is manifest in x1.
ckaji	Distinctiveness
	x1=Entity	x2=Feature

# ba'ostu: s1 is a nursery where b1 grows to size/form b2 from b3.
ba'ostu	Building_subparts
	b1=	b2=	b3=	s1=Building_part

# cisma: x1 smiles/grins (facial expression).
cisma	Facial_expression
	x1=Possessor

# cedra: x1 is an era/epoch/age characterized by x2 (event/property/interval/idea).
cedra	Calendric_unit
	x1=	x2=Salient_event

# carna: x1 turns about vector x2 towards direction x3, turning angular distance / to face point x4 
carna	Moving_in_place
	x1=Theme	x2=Fixed_location	x3=Direction	x4=Angle

# ba'urdu'u: d1 whines/bitches about d2 by uttering b2.
ba'urdu'u	Complaining
	d1=Complainer	d2=Complaint	d2=Topic	b2=Complaint

# carvi: x1 rains/showers/[precipitates] to x2 from x3; x1 is precipitation [not limited to 'rain'].
carvi	Precipitation
	x1=Precipitation	x2=Place	x3=Cause

# bagyce'a: c1 is a bow that shoots arrow c2 from string c3, and is made of material b3.
bagyce'a	Weapon
	c1=Weapon	c2=	c3=Part	b3=Material

# clira: x1 (event) is early by standard x2.
clira	Relative_time
	x1=Focal_occasion	x1=Focal_participant	x2=Landmark_occasion

# bende: x1 is a crew/team/gang/squad/band of persons x2 directed/led by x3 organized for purpose x4.
bende	Aggregate
	x1=Aggregate	x2=Individuals	x3=Container_possessor	x4=

# barda: x1 is big/large in property/dimension(s) x2 (ka) as compared with standard/norm x3.
barda	Size
	x1=Entity	x2=	x3=Standard

# blabi: x1 is white/very-light colored [color adjective].
blabi	Color
	x1=Color

# bajra: x1 runs on surface x2 using limbs x3 with gait x4.
bajra	Self_motion
	x1=Self_mover	x2=Area	x3=	x4=

# ba'armo'a: x1 is a pattern of marks x2 arranged according to structure x3 on x4 of material x5.
ba'armo'a	Pattern
	x1=Pattern	x2=	x3=	x4=	x5=

# cfila: x1 (property - ka) is a flaw/fault/defect in x2 causing x3.
# Note: not the best frame
cfila	Judgment
	x1=	x2=Evaluee	x3=Result

# bandu: x1 (event) defends/protects x2 (object/state) from threat/peril/potential x3 (event).
bandu	Defend
	x1=Defender	x2=Victim	x3=Assailant

# canja: x1 exchanges/trades/barters commodity x2 for x3 with x4; x1, x4 is a trader/merchant/businessman.
# Note: nice example
canja	Exchange
	x1=Exchanger_1	x2=Theme_1	x3=Theme_2	x4=Exchanger_2

# cinba: x1 (agent) kisses/busses x2 at locus x3.
# Note: Bodypart_of_agent is not correct for x3, sadly
cinba	Manipulation
	x1=Agent	x2=Entity	x3=Locus

# ckire: x1 is grateful/thankful to/appreciative of x2 for x3 (event/property).
ckire	Judgment_direct_address
	x1=Communicator	x2=Addressee	x2=Topic	x3=Reason

# cizra: x1 is strange/weird/deviant/bizarre/odd to x2 in property x3 (ka).
cizra	Idiosyncrasy
	x1=Entity	x2=	x3=Idiosyncrasy

# cikna: (adjective:) x1 is awake/alert/conscious.
cikna	Being_awake
	x1=Protagonist

# clani: x1 is long in dimension/direction x2 (default longest dimension) by measurement standard x3.
clani	Dimension
	x1=Object	x2=Dimension	x3=Measurement

# ba'urtadji: t1 is b1's pronunciation of utterance b2 under conditions t3.
ba'urtadji	Spelling_and_pronouncing
	b1=Speaker	b2=Sign	t1=Part_of_form	t3=Context

# bacru: x1 utters verbally/says/phonates/speaks [vocally makes sound] x2.
# Note: x2 is a sound, not a topic or a message!
bacru	Statement
	x1=Speaker	x2=

# bratu: x1 is hail/sleet/freezing rain/solid precipitation of material/composition including x2.
bratu	Precipitation
	x1=Precipitation	x2=

# cerni: x1 is a morning [dawn until after typical start-of-work for locale] of day x2 at location x3.
cerni	Calendric_unit
	x1=Relative_time	x2=Whole	x3=

# bargu: x1 arches/curves over/around x2 and is made of x3; x1 is an arch over/around x2 of material x3.
bargu	Shapes
	x1=Shape	x2=Substance	x3=

# cakla: x1 is made of/contains/is a quantity of chocolate/cocoa.
cakla	Food
	x1=Food

# bunda: x1 is x2 (def. 1) local weight unit(s) [non-metric], standard x3, subunits [e.g. ounces] x4.
bunda	Measure_mass
	x1=Stuff	x2=Count	x3=Unit	x4=

# cabra: x1 is apparatus/mechanism/device/equipment for function x2 controlled/[triggered] by x3 (agent).
cabra	Gizmo
	x1=Gizmo	x2=Use	x3=User

# bradi: x1 is an enemy/opponent/adversary/foe of x2 in struggle x3.
bradi	Taking_sides
	x1=	x2=Cognizer	x2=Side	x3=Issue

# claxu: x1 is without/lacking/free of/lacks x2; x1 is x2-less.
claxu	Possession
	x1=Owner	x2=Possession

# betri: x1 is a tragedy/disaster/tragic for x2.
betri	Catastrophe
	x1=Undesirable_Event	x2=Undergoer

# bancu: x1 exceeds/is beyond limit/boundary x2 from x3 in property/amount x4 (ka/ni).
bancu	Surpassing
	x1=Profiled_item	x2=Attribute	x3=Standard_item	x4=Extent

# citri: x1 is a history of x2 according to x3 (person)/from point-of-view x3.
citri	History
	x1=Topic	x2=Domain	x3=

# bacycripu: c1 is a bridge to the beyond across c2 between c3 and c4.
bacycripu	Roadways
	c1=Roadway	c2=Path	c3=Source	c4=Goal

# bevri: x1 carries/hauls/bears/transports cargo x2 to x3 from x4 over path x5; x1 is a carrier/[porter].
bevri	Carry_goods
	x1=Distributor	x2=Goods	x3=Place	x4=	x5=

# ciksi: x1 (person) explains x2 (event/state/property) to x3 with explanation x4 (du'u).
ciksi	Statement
	x1=Speaker	x2=Topic	x3=Addressee	x4=

# bunre: x1 is brown/tan [color adjective].
bunre	Color
	x1=Color

# cipra: x1 (process/event) is a test for/proof of property/state x2 in subject x3 (individ./set/mass).
cipra	Operational_testing
	x1=	x2=Tested_property	x3=Product

# benji: x1 transfers/sends/transmits x2 to receiver x3 from transmitter/origin x4 via means/medium x5.
benji	Transfer
	x1=Donor	x2=Theme	x3=Recipient	x4=	x5=Means

# ba'argau: x1 (agent) marks x3 with mark(s) x2 of material x4.
ba'argau	Sign
	x1=Indicator	x2=	x3=Indicated	x4=

# birje: x1 is made of/contains/is a amount of beer/ale/brew brewed from x2.
birje	Food
	x1=Food	x2=Constituent_parts

# cigla: x1 is a/the gland [body-part] secreting x2, of body x3; x2 is a secretion of x1.
cigla	Observable_body_parts
	x1=Body_part	x2=	x3=Possessor

# berti: x1 is to the north/northern side [right-hand-rule pole] of x2 according to frame of reference x3.
berti	Part_orientational
	x1=Part	x2=Whole	x3=

# bartu: x1 is on the outside of x2; x1 is exterior to x2.
bartu	Part_inner_outer
	x1=Part	x2=Whole

# cilmo: x1 is moist/wet/damp with liquid x2.
# Note: easy
cilmo	Being_wet
	x1=Item	x2=Liquid

# betfu: x1 is a/the abdomen/belly/lower trunk [body-part] of x2; [metaphor: midsection].
betfu	Observable_body_parts
	x1=Body_part	x2=Possessor

# birti: x1 is certain/sure/positive/convinced that x2 is true.
birti	Certainty
	x1=Cognizer	x2=Content	x2=Topic

# boxfo: x1 is a sheet/foil/blanket [2-dimensional shape/form flexible in 3 dimensions] of material x2.
boxfo	Shapes
	x1=Shape	x2=Substance

# bukpu: x1 is an amount of cloth/fabric of type/material x2.
bukpu	Clothing
	x1=Garment	x2=Material

# boxna: x1 is a wave [periodic pattern] in medium x2, wave-form x3, wave-length x4, frequency x5.
boxna	Moving_in_place
	x1=Theme	x2=	x3=Path_shape	x4=	x5=Periodicity

# catlu: x1 looks at/examines/views/inspects/regards/watches/gazes at x2.
catlu	Perception_active
	x1=Perceiver_agentive	x2=Phenomenon

# ba'urxausku: b1  (agent) eloquently speaks/verbally expresses  x1 (sedu'u/text/lu'e concept) for audience c3, good/beneficial/nice for x2 by standard x3.
ba'urxausku	Expressing_publicly
	b1=Communicator	c3=Addressee	x1=Content	x2=Manner	x3=

# citno: x1 is young/youthful [relatively short in elapsed duration] by standard x2.
citno	Age
	x1=Entity	x2=Circumstances

# cinla: x1 is thin in direction/dimension x2 by standard x3; [relatively short in smallest dimension].
cinla	Body_description_holistic
	x1=Individual	x2=	x3=Degree

# ba'orzu'e: z1 grows b1 for purpose/goal z3 to size/form b2 from b3.
# Note: Nice example
ba'orzu'e	Cause_expansion
	z1=Agent	b1=Item	z3=Purpose	b2=Result_size	b3=Initial_size

# cinri: x1 (abstraction) interests/is interesting to x2; x2 is interested in x1.
cinri	Mental_stimulus_stimulus_focus
	x1=Stimulus	x2=Experiencer

# bersa: x1 is a son of mother/father/parents x2 [not necessarily biological].
bersa	Kinship
	x1=Alter	x2=Ego

# carce: x1 is a cart/carriage/wagon [wheeled vehicle] for carrying x2, propelled by x3.
carce	Vehicle
	x1=Vehicle	x2=	x3=Means_of_propulsion

# briju: x1 is an office/bureau/work-place of worker x2 at location x3.
briju	Building_subparts
	x1=Building_part	x2=	x3=Place_holder

# canko: x1 is a window/portal/opening [portal] in wall/building/structure x2.
canko	Connecting_architecture
	x1=Part	x2=Whole

# cidni: x1 is a/the knee/elbow/knuckle [hinged joint, body-part] of limb x2 of body x3.
# Notes: here, Subregion can be aligned, for other examples, it can't.
cidni	Observable_body_parts
	x1=Body_part	x2=Subregion	x3=Possessor

# cimni: x1 is infinite/unending/eternal in property/dimension x2, to degree x3 (quantity)/of type x3.
cimni	Duration_attribute
	x1=Eventuality	x2=	x3=Degree

# ckule: x1 is school/institute/academy at x2 teaching subject(s) x3 to audien./commun. x4 operated by x5.
ckule	Locale_by_use
	x1=Locale	x2=Relative_location	x3=	x4=	x5=Container_possessor

# ciska: x1 inscribes/writes x2 on display/storage medium x3 with writing implement x4; x1 is a scribe.
ciska	Text_creation
	x1=Author	x2=Text	x3=Manner	x4=Instrument

# bacyde'i: d1 is a tusk of d2 protruding beyond the mouth b3 by amount b4
bacyde'i	Observable_body_parts
	d1=Body_part	d2=Possessor	b3=Attachment	b4=	

# cirla: x1 is a quantity of/contains cheese/curd from source x2.
cirla	Food
	x1=Food	x2=Constituent_parts

# bilni: x1 is military/regimented/is strongly organized/prepared by system x2 for purpose x3.
bilni	Military
	x1=Force	x2=Possessor	x3=Goal

# banli: x1 is great/grand in property x2 (ka) by standard x3.
banli	Desirability
	x1=Evaluee	x2=Parameter	x3=Comparison_set

# ckasu: x1 ridicules/mocks/scoffs at x2 about x3 (property/event) by doing activity x4 (event).
ckasu	Judgment_communication
	x1=Communicator	x2=Evaluee	x3=Topic	x4=Expressor

# cfine: x1 is a wedge [shape/form/tool] of material x2.
cfine	Shapes
	x1=Shape	x2=Substance

# badri: x1 is sad/depressed/dejected/[unhappy/feels sorrow/grief] about x2 (abstraction).
badri	Emotion_directed
	x1=Experiencer	x2=Topic	x2=Event

# cecmu: x1 is a community/colony of organisms x2.
cecmu	Aggregate
	x1=Aggregate	x2=Individuals

# cinmo: x1 feels emotion x2 (ka) about x3.
cinmo	Feeling
	x1=Experiencer	x2=Emotion	x3=Cause

# bajli'a: b1 runs away from c2 via route c3 on surface b2 using limbs b3 with gait b4.
bajli'a	Fleeing
	b1=Self_mover	c2=Source	c3=Path	b2=	b3=	b4=

# ba'usku: s1 (agent) says s2 (sedu'u/text/lu'e concept) for audience s3 through expressive medium s4.
ba'usku	Statement
	s1=Speaker	s2=Message	s3=Addressee	s4=Means

# calku: x1 is a shell/husk [hard, protective covering] around x2 composed of x3.
calku	Part_inner_outer
	x1=Part	x2=Whole	x3=

# casnu: x1(s) (mass normally, but 1 individual/jo'u possible) discuss(es)/talk(s) about topic/subject x2.
casnu	Discussion
	x1=Interlocutor_1	x1=Interlocutor_1	x2=Topic

# catni: x1 has authority/is an official in/on/over matter/sphere/persons x2 derived on basis x3.
catni	Leadership
	x1=Leader	x2=Governed	x3=

# catra: x1 (agent) kills/slaughters/murders x2 by action/method x3.
catra	Killing
	x1=Killer	x2=Victim	x3=Means	x3=Cause x3=Instrument

# burna: x1 is embarrassed/disconcerted/flustered/ill-at-ease about/under conditions x2 (abstraction).
burna	Emotion_directed
	x1=Experiencer	x2=Circumstances

# botpi: x1 is a bottle/jar/urn/flask/closable container for x2, made of material x3 with lid x4.
botpi	Containers
	x1=Container	x2=Contents	x3=Material	x4=Part

# basti: x1 replaces/substitutes for/instead of x2 in circumstance x3; x1 is a replacement/substitute.
basti	Replacing
	x1=Agent	x2=Old	x3=New

# banro: x1 grows/expands [an increasing development] to size/into form x2 from x3.
banro	Change_position_on_a_scale
	x1=Item	x2=Final_value	x3=Initial_value

# budjo: x1 pertains to the Buddhist culture/religion/ethos in aspect x2.
budjo	People_by_religion
	x1=Person	x2=Persistent_characteristic

# cange: x1 is a farm/ranch at x2, farmed by x3, raising/producing x4; (adjective:) x1 is agrarian.
cange	Locale_by_use
	x1=Locale	x2=Relative_location	x3=	x4=Use

# cacra: x1 is x2 hours in duration (default is 1 hour) by standard x3.
cacra	Measure_duration
	x1=Process	x2=Count	x3=Unit

# baktu: x1 is a bucket/pail/can/deep, solid, wide-topped container of contents x2, made of material x3.
baktu	Containers
	x1=Container	x2=Contents	x3=Material

# batci: x1 bites/pinches x2 on/at specific locus x3 with x4.
# Note: Only a very distant frame, real frame for 'biting' does not exist
batci	Measure_by_action
	x1=	x2=Entity	x3=	x4=

# cecla: x1 launches/fires/shoots projectile/missile x2, propelled by x3 [propellant/propulsion].
cecla	Shoot_projectiles
	x1=Agent	x2=Projectile	x3=Firearm

# cafne: x1 (event) often/frequently/commonly/customarily occurs/recurs by standard x2.
cafne	Frequency
	x1=Event	x2=

# balvi: x1 is in the future of/later than/after x2 in time sequence; x1 is latter; x2 is former.
balvi	Temporal_collocation
	x1=Trajector_event	x1=Trajector_entity	x1=Trajector_period	x2=Landmark_event	x2=Landmark_entity	x2=Landmark_period

# badgau: g1 causes event b1 which defends/protects b2 (object/state) from threat/peril/potential b3 (event).
badgau	Defend
	g1=Defender	b1=	b2=Victim	b3=Assailant

# cenba: x1 varies/changes in property/quantity x2 (ka/ni) in amount/degree x3 under conditions x4.
cenba	Similarity
	x1=Entity_1	x2=Differentiating_fact	x3=Degree	x4=Circumstances

# blanu: x1 is blue [color adjective].
blanu	Color
	x1=Entity

# cicna: x1 is cyan/turquoise/greenish-blue [color adjective].
cicna	Color
	x1=Entity

# catke: x1 [agent] shoves/pushes x2 at locus x3.
catke	Manipulation
	x1=Agent	x2=Entity	x3=Locus

# cando: x1 is idle/at rest/inactive.
cando	Being_active
	x1=Agent

# cfipu: x1 (event/state) confuses/baffles x2 [observer] due to [confusing] property x3 (ka).
cfipu	Experiencer_obj
	x1=Stimulus	x2=Experiencer	x3=Depictive

# canci: x1 vanishes/disappears from location x2; x1 ceases to be observed at x2 using senses/sensor x3.
canci	Departing
	x1=Theme	x2=Source	x3=

# binxo: x1 becomes/changes/converts/transforms into x2 under conditions x3.
binxo	Becoming
	x1=Entity	x2=Final_state	x3=Circumstances

# ckape: x1 is perilous/dangerous/potentially harmful to x2 under conditions x3.
ckape	Risky_situation
	x1=Dangerous_entity	x2=Asset	x3=Situation

# cilre: x1 learns x2 (du'u) about subject x3 from source x4 (obj./event) by method x5 (event/process).
cilre	Education_teaching
	x1=Student	x2=Teacher	x3=Manner	x4=Material	x5=Means

# cirko: x1 loses person/thing x2 at/near x3; x1 loses property/feature x2 in conditions/situation x3.
cirko	Losing
	x1=Owner	x2=Possession	x3=Place

# birka: x1 is a/the arm [body-part] of x2; [metaphor: branch with strength].
birka	Observable_body_parts
	x1=Body_part	x2=Possessor

# banzu: x1 (object) suffices/is enough/sufficient for purpose x2 under conditions x3.
banzu	Sufficiency
	x1=Item	x2=Enabled_situation	x3=Circumstances

# bilga: x1 is bound/obliged to/has the duty to do/be x2 in/by standard/agreement x3; x1 must do x2.
bilga	Being_obligated
	x1=Responsible_party	x2=Duty	x3=Condition

# bebna: x1 is foolish/silly in event/action/property [folly] (ka) x2; x1 is a boob.
bebna	Mental_property
	x1=Protagonist	x2=Practice

# ckini: x1 is related to/associated with/akin to x2 by relationship x3.
ckini	Cognitive_connection
	x1=Concept_1	x2=Concept_2	x3=Specification

# bapli: x1 [force] (ka) forces/compels event x2 to occur; x1 determines property x2 to manifest.
bapli	Causation
	x1=Cause	x2=Effect

# bemro: x1 reflects North American culture/nationality/geography in aspect x2.
bemro	Origin
	x1=Entity	x2=

# bloti: x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3.
bloti	Vehicle
	x1=Vehicle	x2=	x3=Means_of_propulsion

# badna: x1 is a banana/plantain [fruit/plant] of species/breed x2.
badna	Food
	x1=Food	x2=Type

# cifnu: x1 is an infant/baby [helpless through youth/incomplete development] of species x2.
cifnu	People_by_age
	x1=Person	x2=Ethnicity

# cidja: x1 is food/feed/nutriment for x2; x1 is edible/gives nutrition to x2.
cidja	Food
	x1=Food	x2=

# ciste: x1 (mass) is a system interrelated by structure x2 among components x3 (set) displaying x4 (ka).
ciste	Gizmo
	x1=Gizmo	x2=	x3=	x4=

# clite: x1 is polite/courteous/civil in matter x2 according to standard/custom x3.
clite	Custom
	x1=Protagonist	x2=Behavior	x3=Society

# basna: x1 emphasizes/accentuates/gives emphasis/stress/accent to x2 by (action) x3.
basna	Place_weight_on
	x1=Agent	x2=Consideration	x3=Action

# clupa: x1 is a loop/circuit of x2 [material].
clupa	Shapes
	x1=Shape	x2=Substance

# cabna: x1 is current at/in the present of/during/concurrent/simultaneous with x2 in time.
cabna	Simultaneity
	x1=Profiled_event	x2=Landmark_event

# cabna: x1 is current at/in the present of/during/concurrent/simultaneous with x2 in time.
cabna	Relative_time
	x1=Focal_occasion	x2=Landmark_occasion

# barja: x1 is a tavern/bar/pub serving x2 to audience/patrons x3.
barja	Locale_by_use
	x1=Locale	x2=	x3=

# backla: b1=k1 goes beyond destination b2=k2 from origin k3 via route k4 using means/vehicle k5.
backla	Path_shape
	b1=	b2=Goal	k1=	k2=Goal	k3=Source	k4=Road	k5=Means

# backla: b1=k1 goes beyond destination b2=k2 from origin k3 via route k4 using means/vehicle k5.
backla	Traversing
	b1=Theme	b2= Goal	k1=Theme	k2=Goal	k3=Source	k4=Path	k5=Vehicle	k5=Means

# bredi: x1 is ready/prepared for x2 (event).
bredi	Activity_prepare
	x1=Agent	x2=Activity

# ba'urnoi: n1 is a spoken/uttered message about subject n2 uttered by n3 to intended audience n4.
ba'urnoi	Statement
	n1=Message	n2=Topic	n3=Speaker	n4=Addressee

# ba'urnoi: n1 is a spoken/uttered message about subject n2 uttered by n3 to intended audience n4.
ba'urnoi	Chatting
	n1=	n2=Topic	n3=Interlocutor_1	n4=Interlocutors

# cisma: x1 smiles/grins (facial expression).
cisma	Making_faces
	x1=Agent

# carna: x1 turns about vector x2 towards direction x3, turning angular distance / to face point x4 
carna	Change_direction
	x1=Theme	x2=	x3=Direction	x4=Angle	x4=Goal

# ba'urdu'u: d1 whines/bitches about d2 by uttering b2.
ba'urdu'u	Communication_noise
	d1=Speaker	b2=Topic	d2=Message

# clira: x1 (event) is early by standard x2.
clira	Temporal_subregion
	x1=Sub_part	x2=

# bende: x1 is a crew/team/gang/squad/band of persons x2 directed/led by x3 organized for purpose x4.
bende	Organization
	x1=Organization	x2=Members	x3=Container_possessor	x4=Purpose

# skicu: x1 tells about/describes x2 (object/event/state) to audience x3 with description x4 (property).
skicu	Statement
	x1=Speaker	x2=Topic	x3=Addressee	x4=Depictive

# gunta: x1 (person/mass) attacks/invades/commits aggression upon victim x2 with goal/objective x3.
gunta	Invading
	x1=Invader	x2=Land	x3=Purpose

# gunta: x1 (person/mass) attacks/invades/commits aggression upon victim x2 with goal/objective x3.
gunta	Committing_crime
	x1=Perpetrator	x2=	x3=Reason

# cizra: x1 is strange/weird/deviant/bizarre/odd to x2 in property x3 (ka).
cizra	Typicality
	x1=Entity	x2=	x3=Feature

# darlu: x1 argues for stand x2 against stand x3; [an opponent is not necessary].
darlu	Evidence
	x1=Proposition	x2=Support	x3=

# bradi: x1 is an enemy/opponent/adversary/foe of x2 in struggle x3.
bradi	Hostile_encounter
	x1=Side_1	x2=Side_2	x3=Issue
# klama: x1 comes/goes to destination x2 from origin x3 via route x4 using means/vehicle x5.
klama	Motion
	x1=Theme	x2=Goal	x3=Source	x4=Path	x5=Carrier
	
	
# klama: x1 comes/goes to destination x2 from origin x3 via route x4 using means/vehicle x5.
klama	Arriving
	x1=Theme	x2=Goal	x3=Source	x4=Path	x5=Mode_of_transportation

# klama: x1 comes/goes to destination x2 from origin x3 via route x4 using means/vehicle x5.
klama	Self_motion
	x1=Self_mover	x2=Goal	x3=Source	x4=Path	x5=

# citri: x1 is a history of x2 according to x3 (person)/from point-of-view x3.
citri	Individual_history
	x1=Events	x2=Domain	x3=Depictive

# bevri: x1 carries/hauls/bears/transports cargo x2 to x3 from x4 over path x5; x1 is a carrier/[porter].
bevri	Bringing
	x1=Agent	x2=Theme	x3=Goal	x4=Source	x5=Path

# ciksi: x1 (person) explains x2 (event/state/property) to x3 with explanation x4 (du'u).
ciksi	Explaining_the_facts
	x1=	x2=State_of_affairs	x3=	x4=Fact

# glare: x1 is hot/[warm] by standard x2.
glare	Ambient_temperature
	x1=Place	x2=Degree

# glare: x1 is hot/[warm] by standard x2.
glare	Chemical-sense_description
	x1=Perceptual_source	x2=Degree

# cliva: x1 leaves/goes away/departs/parts/separates from x2 via route x3.
cliva	Path_shape
	x1=	x2=Source	x3=Path_shape

# cipra: x1 (process/event) is a test for/proof of property/state x2 in subject x3 (individ./set/mass).
cipra	Examination
	x1=Examination	x2=Examinee	x3=Qualification

# benji: x1 transfers/sends/transmits x2 to receiver x3 from transmitter/origin x4 via means/medium x5.
benji	Sending
	x1=	x2=Theme	x3=Recipient	x3=Goal	x4=Sender	x5=Transport_means

# berti: x1 is to the north/northern side [right-hand-rule pole] of x2 according to frame of reference x3.
berti	Direction
	x1=	x2=Base_position	x3=Domain

# berti: x1 is to the north/northern side [right-hand-rule pole] of x2 according to frame of reference x3.
berti	Locative_relation
	x1=Figure	x2=Ground	x3=

# cmoni: x1 utters moan/groan/howl/scream [non-linguistic utterance] x2 expressing x3 (property).
cmoni	Make_noise
	x1=Sound_source	x2=Sound	x2=Noisy_event	x3=Depictive

# cmoni: x1 utters moan/groan/howl/scream [non-linguistic utterance] x2 expressing x3 (property).
cmoni	Complaining
	x1=Complainer	x2=Complaint	x3=Depictive

# bartu: x1 is on the outside of x2; x1 is exterior to x2.
bartu	Locative_relation
	x1=Figure	x2=Ground

# birti: x1 is certain/sure/positive/convinced that x2 is true.
birti	Likelihood
	x1=	x2=Hypothetical_event

# catlu: x1 looks at/examines/views/inspects/regards/watches/gazes at x2.
catlu	Scrutiny
	x1=Cognizer	x2=Ground

# cmima: x1 is a member/element of set x2; x1 belongs to group x2; x1 is amid/among/amongst group x2.
cmima	Aggregate
	x1=Individuals	x2=Aggregate

# ba'orzu'e: z1 grows b1 for purpose/goal z3 to size/form b2 from b3.
ba'orzu'e	Growing_food
	z1=Grower	b1=Food	z3=Purpose	b2=		b3=

# cinri: x1 (abstraction) interests/is interesting to x2; x2 is interested in x1.
cinri	Emotion_directed
	x1=Event	x2=Experiencer

# cinri: x1 (abstraction) interests/is interesting to x2; x2 is interested in x1.
cinri	Experiencer_focus
	x1=Topic	x1=Content	x2=Experiencer

# ckule: x1 is school/institute/academy at x2 teaching subject(s) x3 to audien./commun. x4 operated by x5.
ckule	Education_teaching
	x1=Institution	x2=Place	x3=Subject	x4=Student	x5=

# ckasu: x1 ridicules/mocks/scoffs at x2 about x3 (property/event) by doing activity x4 (event).
ckasu	Judgment
	x1=Expressor	x2=Evaluee	x3=Topic	x4=Manner

# badri: x1 is sad/depressed/dejected/[unhappy/feels sorrow/grief] about x2 (abstraction).
badri	Stimulus_focus
	x1=Experiencer	x2=Property	x2=Circumstances

# ba'usku: s1 (agent) says s2 (sedu'u/text/lu'e concept) for audience s3 through expressive medium s4.
ba'usku	Text_creation
	s1=Author	s2=Text	s3=Addressee	s4=Instrument

# ba'usku: s1 (agent) says s2 (sedu'u/text/lu'e concept) for audience s3 through expressive medium s4.
ba'usku	Communication
	s1=Communicator	s2=Message	s3=Addressee	s4=Medium

# casnu: x1(s) (mass normally, but 1 individual/jo'u possible) discuss(es)/talk(s) about topic/subject x2.
casnu	Speak_on_topic
	x1=Speaker	x2=Audience

# bongu: x1 is a/the bone/ivory [body-part], performing function x2 in body of x3; [metaphor: calcium].
bongu	Observable_body_parts
	x1=Body_part	x2=	x3=Possessor

# basti: x1 replaces/substitutes for/instead of x2 in circumstance x3; x1 is a replacement/substitute.
basti	Take_place_of
	x1=New	x2=Old	x3=Context

# banro: x1 grows/expands [an increasing development] to size/into form x2 from x3.
banro	Becoming
	x1=Entity	x2=Final_state	x3=Initial_state

# banro: x1 grows/expands [an increasing development] to size/into form x2 from x3.
banro	Expansion
	x1=Item	x2=Result_size	x3=Initial_size

# cmene: x1 (quoted word(s)) is a/the name/title/tag of x2 to/used-by namer/name-user x3 (person).
cmene	Referring_by_name
	x1=Name	x2=Entity	x3=Speaker

# cmene: x1 (quoted word(s)) is a/the name/title/tag of x2 to/used-by namer/name-user x3 (person).
cmene	Name_conferral
	x1=Name	x2=Entity	x3=Speaker

# catke: x1 [agent] shoves/pushes x2 at locus x3.
catke	Cause_motion
	x1=Agent	x2=Theme	x3=Subregion

# cfipu: x1 (event/state) confuses/baffles x2 [observer] due to [confusing] property x3 (ka).
cfipu	Stimulus_focus
	x1=Stimulus	x2=Experiencer	x3=Parameter

# binxo: x1 becomes/changes/converts/transforms into x2 under conditions x3.
binxo	Cause_change
	x1=Entity	x2=Final_category	x2=Final_value	x3=Circumstances

# ckape: x1 is perilous/dangerous/potentially harmful to x2 under conditions x3.
ckape	Being_at_risk
	x1=Harmful_event	x1=Dangerous_entity	x2=Asset	x3=Situation

# ckape: x1 is perilous/dangerous/potentially harmful to x2 under conditions x3.
ckape	Run_risk
	x1=Protagonist	x2=Asset	x3=Circumstances

# cilre: x1 learns x2 (du'u) about subject x3 from source x4 (obj./event) by method x5 (event/process).
# Note: aligns nicely!
cilre	Coming_to_believe
	x1=Cognizer	x2=Evidence	x3=Topic	x4=Evidence	x5=Means

# cilre: x1 learns x2 (du'u) about subject x3 from source x4 (obj./event) by method x5 (event/process).
cilre	Memorization
	x1=Cognizer	x2=Pattern	x3=	x4=	x5=Means

# tavla: x1 talks/speaks to x2 about subject x3 in language x4.
tavla	Statement
	x1=Speaker	x2=Addressee	x3=Topic	x4=

# bilga: x1 is bound/obliged to/has the duty to do/be x2 in/by standard/agreement x3; x1 must do x2.
bilga	Be_in_agreement_on_action
	x1=Party_1	x2=Obligation	x3=Circumstances

# damba: x1 fights/combats/struggles with x2 over issue x3 (abstract); x1 is a fighter/combatant.
damba	Quarreling
	x1=Arguer1	x2=Arguer2	x3=Issue

# damba: x1 fights/combats/struggles with x2 over issue x3 (abstract); x1 is a fighter/combatant.
damba	Point_of_dispute
	x1=	x2=	x3=Question

# darxi: x1 hits/strikes/[beats] x2 with instrument [or body-part] x3 at locus x4.
darxi	Impact
	x1=Impactor	x2=Impactee	x3=	x4=Subregion

# darxi: x1 hits/strikes/[beats] x2 with instrument [or body-part] x3 at locus x4.
darxi	Hit_or_miss
	x1=Agent	x2=Target	x3=Instrument	x4=Target_location

# bloti: x1 is a boat/ship/vessel [vehicle] for carrying x2, propelled by x3.
# Note: Probably misaligned
bloti	Cause_motion
	x1=Theme	x2=	x3=Agent

# lenku: x1 is cold/cool by standard x2.
lenku	Ambient_temperature
	x1=Place	x2=Degree

# lenku: x1 is cold/cool by standard x2.
lenku	Subjective_temperature
	x1=Experiencer	x2=Degree

# clupa: x1 is a loop/circuit of x2 [material].
clupa	Path_traveled
	x1=Theme	x2=

# cmaci: x1 is a mathematics of type/describing x2.
cmaci	Fields
	x1=Activity	x2=Type

# skicu: x1 tells about/describes x2 (object/event/state) to audience x3 with description x4 (property).
skicu	Communicate_categorization
	x1=Speaker	x2=Item	x3=	x4=
	
	
# gunta: x1 (person/mass) attacks/invades/commits aggression upon victim x2 with goal/objective x3.
gunta	Attack
	x1=Assailant	x2=Victim	x3=Purpose

# darlu: x1 argues for stand x2 against stand x3; [an opponent is not necessary].
darlu	Reasoning
	x1=Arguer	x2=Support	x3=Content

# cusku: x1 (agent) expresses/says x2 (sedu'u/text/lu'e concept) for audience x3 via expressive medium x4.
cusku	Statement
	x1=Speaker	x2=Message	x3=Addressee	x4=

# glare: x1 is hot/[warm] by standard x2.
glare	Temperature
	x1=Entity	x2=Degree

# cliva: x1 leaves/goes away/departs/parts/separates from x2 via route x3.
cliva	Departing
	x1=Theme	x2=Source	x3=Path

# cmoni: x1 utters moan/groan/howl/scream [non-linguistic utterance] x2 expressing x3 (property).
cmoni	Communication_noise
	x1=Speaker	x2=Message	x3=

# cmima: x1 is a member/element of set x2; x1 belongs to group x2; x1 is amid/among/amongst group x2.
cmima	Membership
	x1=Member	x2=Group

# cmila: x1 laughs (emotional expression).
cmila	Make_noise
	x1=Sound_source

# jamna: x1 (person/mass) wars against x2 over territory/matter x3; x1 is at war with x2.
jamna	Hostile_encounter
	x1=Side_1	x2=Side_2	x3=Issue

# cmene: x1 (quoted word(s)) is a/the name/title/tag of x2 to/used-by namer/name-user x3 (person).
cmene	Being_named
	x1=Name	x2=Entity	x3=Speaker

# cnebo: x1 is a/the neck [body-part] of x2; [metaphor: a relatively narrow point].
cnebo	Observable_body_parts
	x1=Body_part	x2=Possessor

# fapro: x1 opposes/balances/contends against opponent(s) x2 (person/force ind./mass) about x3 (abstract).
fapro	Taking_sides
	x1=Cognizer	x2=Side	x3=Issue

# cmana: x1 is a mountain/hill/mound/[rise]/[peak]/[summit]/[highlands] projecting from land mass x2.
cmana	Natural_features
	x1=Locale	x2=Constituent_parts

# cmalu: x1 is small in property/dimension(s) x2 (ka) as compared with standard/norm x3.
cmalu	Size
	x1=Entity	x2=	x3=Standard

# tavla: x1 talks/speaks to x2 about subject x3 in language x4.
tavla	Discussion
	x1=Interlocutor_1	x2=Interlocutor_2	x3=Topic	x4=Language

# damba: x1 fights/combats/struggles with x2 over issue x3 (abstract); x1 is a fighter/combatant.
damba	Hostile_encounter
	x1=Side_1	x2=Side_2	x3=Issue

# darxi: x1 hits/strikes/[beats] x2 with instrument [or body-part] x3 at locus x4.
darxi	Cause_harm
	x1=Agent	x2=Victim	x3=Instrument	x4=Body_part

# lenku: x1 is cold/cool by standard x2.
lenku	Temperature
	x1=Entity	x2=

# xanka: x1 is nervous/anxious about x2 (abstraction) under conditions x3.
xanka	Emotion_directed
	x1=Experiencer	x2=Topic	x3=Circumstances

# xanka: x1 is nervous/anxious about x2 (abstraction) under conditions x3.
xanka	Fear
	x1=Experiencer	x2=Topic	x3=Circumstances

# tcati: x1 is made of/contains/is a quantity of tea brewed from leaves x2.
tcati	Food
	x1=Food	x2=Constituent_parts

# cnisa: x1 is a quantity of/contains/is made of lead (Pb); [metaphor: heavy, malleable, soft metal].
cnisa	Substance
	x1=Substance

# cnano: x1 [value] is a norm/average in property/amount x2 (ka/ni) among x3(s) (set) by standard x4.
cnano	Typicality
	x1=Entity	x2=Feature	x3=Comparison_set	x4=

# mulno: x1 (event) is complete/done/finished; x1 (object) has become whole in property x2 by standard x3.
mulno	Activity_finish
	x1=Activity	x2=	x3=

# mulno: x1 (event) is complete/done/finished; x1 (object) has become whole in property x2 by standard x3.
mulno	Activity_done_state
	x1=Activity	x2=	x3=

# tcidu: x1 [agent] reads x2 [text] from surface/document/reading material x3; x1 is a reader.
tcidu	Reading
	x1=Reader	x2=Text	x3=

# tcidu: x1 [agent] reads x2 [text] from surface/document/reading material x3; x1 is a reader.
# Note: Not exactly correct, but no better brivla currently defined
tcidu	Reading_aloud
	x1=Speaker	x2=Text	x3=

# cnemu: x1 (agent) rewards x2 [recipient] for atypical x3 (event/property) with reward/desserts x4.
cnemu	Rewards_and_punishments
	x1=Agent	x2=Evaluee	x3=Reason	x4=Means	x4=Instrument

# cnino: x1 is new/unfamiliar/novel to observer x2 in feature x3 (ka) by standard x4; x1 is a novelty.
cnino	Familiarity
	x1=Entity	x2=Cognizer	x3=Context	x4=Degree
	
# liste: x1 (physical object) is a list/catalog/register of sequence/set x2 in order x3 in medium x4.
liste	Text
	x1=Text	x2=Components	x3=	x4=Medium

# simlu: x1 seems/appears to have property(ies) x2 to observer x3 under conditions x4.
simlu	Appearance
	x1=Phenomenon	x2=Characterization	x3=Perceiver_passive	x4=Circumstances

# traji: x1 is superlative in property x2 (ka), the x3 extreme (ka; default ka zmadu) among set/range x4.
traji	Desirability
	x1=Evaluee	x2=Parameter	x3=Degree	x4=Comparison_set

# ralte: x1 retains/keeps/holds x2 in its possession.
ralte	Storing
	x1=Agent	x2=Theme

# djuno: x1 knows fact(s) x2 (du'u) about subject x3 by epistemology x4.
djuno	Certainty
	x1=Cognizer	x2=Content	x3=Topic	x4=

# djuno: x1 knows fact(s) x2 (du'u) about subject x3 by epistemology x4.
djuno	Awareness
	x1=Cognizer	x2=Content	x3=Topic	x4=

# djuno: x1 knows fact(s) x2 (du'u) about subject x3 by epistemology x4.
djuno	Familiarity
	x1=Cognizer	x2=	x3=Entity	x4=

# preti: x1 (quoted text) is a question/query about subject x2 by questioner x3 to audience x4.
preti	Questioning
	x1=Message	x2=Topic	x3=Speaker	x4=Addressee

# tikpa: x1 kicks [hits with x1's foot/feet x4] x2 in/at locus x3, using x1's foot/feet x4.
tikpa	Cause_harm
	x1=Agent	x2=Victim	x3=Body_part	x4=Instrument

# bajykla: k1 runs to destination k2 from origin k3 via route k4 using limbs b3 with gait b4.
bajykla	Self_motion
	k1=Self_mover	k2=Goal	k3=Source	k4= Path	b3=	b4=

# kakne: x1 is able to do/be/capable of doing/being x2 (event/state) under conditions x3 (event/state).
kakne	Capability
	x1=Entity	x2=Event	x3=Circumstances

# jalge: x1 (action/event/state) is a result/outcome/conclusion of antecedent x2 (event/state/process).
jalge	Causation
	x1=Effect	x2=Cause
